Post by Tyler on Oct 21, 2014 11:35:50 GMT -5
CiL Military Rules Draft
Drafted by Tyler S., under discretion of Bruce and review by others
Drafted by Tyler S., under discretion of Bruce and review by others
Note: Due to the nature of this game and constant evolution, these rules might change in short notice due to dysfunctional behavior and/or changes of IG mechanics by the legislative body of the United Colonies (or States).
Chapter 1. System at Start of Game
The system at the start of the game, in the year 1774 and under the control of the Continental Congress, is one of the things that is already in place loosely, due to the British system heavily adopted by Colonial regulars. Although these things may be changed by the Continental Congress, you will find your time mainly consumed in keeping the colonies free from British tyranny, rather than the name of the ranks. Your other concern as advised by the Admins should rest in domestic and diplomatic affairs, but we shall not enforce a change in direction.
Section 1. Issuing Military Orders in Colonial America
In Conceived in Liberty, the military will be an important part of the game play, as the early United States was constantly involved in war even from the start of its existence. From wars of survival to wars of expansion, war will be critical to the domestic and international success of the United States.
Military orders may be issued by a few select ways. They are listed in precedence
Type 1: Direct order of Congress
For now, Congress has the authority to direct troop movements by resolution. This may be used if the military and Congress disagree, as Congress has the final say in all military orders at the game's start.
Type 2: Order from Commander in Chief
Except in the rare case of a Congressional resolution, the Commander in Chief of the United States Armed Forces has the final say in military moves. Historically, this person would be appointed by Congress and subject to review in a specified period of time, say 1 or 2 years.
Type 3: Top Officers
While there are many officers, only Generals of the US Armed Forces will have an effect in-game. The number of Generals is up to Congress, but remember due to limited multis you don't want to stress your assets too thin. Make sure to have Ambassadors and other governmental bureaucrats appointed too!
Section 2. Strategic Orders
The Admins will provide a map of the 13 colonies, Canada, and of the individual colonies. These maps may be photo shopped to provide strategic movements, or orders may be described verbally. Orders for strategic movements may be issued every game tick, otherwise known as a [insert interval here, preferably season or month]. These orders are general, and will be followed loosely by lower-level officers. Strategy will be the main role of players in CiL with the next section, tactics, loosely Admin responsible. If the players would like to request a map of another region, say Louisiana or Florida, they may if there is valid reason. An example of a strategic order would be:
George Washington orders the 1st Continental Army stationed in New York City to transfer for the defense of Philadelphia. I also order for the 2nd Continental army based in Baltimore to regroup in Philadelphia, and then march towards Boston.
/ George Washington /
/ George Washington /
Section 3. Tactical Aspects
While tactical orders are omitted from the game, due to their tedious nature, you will find three main factors tallied into tactics. These three are supplies, training, and morale.
The first two, supplies and training, depend on your budget relative to the total spending. Assistance from foreign countries may be necessary for a larger boost in the short-term, but usually a proper military budget will do the trick.
The last one, morale, is the slightly more complex factor. This depends on both your troops and country's morale on a whole.
Troop morale is decided by winning battles and minimizing casualties, as well as the military budget.
Country morale depends on both your general war-score (a way of measuring your success) and the policy of the government. If the government has a relatively healthy system in place, and most people are happy about it, then morale will be higher than if many are unemployed. This is to ensure you can't neglect your country during war. It is possible to cut back without significant ramifications, but domestic policy must still be addressed.