Attributes & Traits Oct 13, 2014 5:08:22 GMT -5
Post by Bruce on Oct 13, 2014 5:08:22 GMT -5
Conceived in Liberty utilizes an attributes system for all characters. Attributes are earned through traits or by completing Tutorial Missions and Advanced Missions. Each attribute carries with it certain bonuses and advantages used throughout the game. Each attribute is maxed out at 100 points. The attributes are:
- Leadership: Leadership represents the ability for the character to lead other individuals. This is a particularly important attribute for military officers, as officers with high leadership are able to organize troops well, maintain formation in battle, and can execute an orderly retreat when the need arises. For statesmen, the leadership attribute represents the ability to organize votes, coordinate elections and reign in on public servants.
- Martial: Martial is a representation of physical power, personal combat/weapon ability, and toughness. It is the primary attribute for duels. This is an important attribute for military officers as an individual low in martial are physically weak, poor fighters and are unable to endure long marches. A high martial attribute provides a bonus to health, allows characters to intimidate NPCs and endurance against the harshest of terrains.
- Intelligence: Intelligence is a representation of mental awareness and ability. For statesmen, intelligence is the primary attribute for plots and ploys, as well as defense against them; opinion pieces would be more effective and should the attribute be high enough, allows characters to impress NPCs. Intelligent officers can react quickly and efficiently in dangerous situations, are able to come up with efficient plans and plots that require ability, and generally excel in all situations which can benefit from a quick thinker. A character would be deemed illiterate if this attribute is too low.
- Charisma: Charisma represents how pleasant a character is to be around, how physically attractive they are, and how skilled they are at influencing others through speech. Characters with high charisma inspire loyalty, dedication, and are able to make a good impression when meeting with people. Characters with a low Charisma are more likely to upset and disappoint people they meet, will not inspire loyalty and dedication in those under them, and are more likely to suffer from betrayal and abandonment in general.
- Stewardship: A character's business instincts and knowledge is represented by the Stewardship attribute. A character with high Stewardship will have more profitable business ventures, military commanders will find that supplies go further, and generally makes better bureaucrats and government officials. Conversely, those with low Stewardship are more likely to squander their income and should go nowhere near the federal purse.
- Surrogates: In the 18th century, you don't campaign for yourself in elections. Thus, it is both necessary and useful to have other characters do it for you. This attribute allows you to have one multi per surrogate point (for example, 3 Surrogates allows you 3 multis not including your primary character). Many of the minigames require a multi (See Chapter 8. Minigames).